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Bug #13187

closed

sglf-merge sometimes produces duplicate tile variant IDs

Added by Abram Connelly about 8 years ago. Updated about 8 years ago.

Status:
Resolved
Priority:
High
Assigned To:
Target version:
-
Story points:
-

Description

When merging to SGLF libraries, sglf-merge sometimes produces a duplicate tile variant.

For example:

sglf source:

000a.00.0f1b.000+1,...
000a.00.0f1b.001+1,...
000a.00.0f1b.002+1,...

sglf addition:

000a.00.0f1b.000+1,...
000a.00.0f1b.001+1,...
000a.00.0f1b.002+1,...

sglf merge:

000a.00.0f1b.000+1,...
000a.00.0f1b.000+1,...
000a.00.0f1b.001+1,...
000a.00.0f1b.002+1,...

The hashes and sequences look to be unaltered but the resulting tile variant field wasn't incremented properly.


Related issues 2 (0 open2 closed)

Related to Lightning - Task #13191: Review #13187 sglf-merge sometimes produces duplicate tile variant IDsResolvedAbram Connelly03/06/2018Actions
Related to Lightning - Task #13191: Review #13187 sglf-merge sometimes produces duplicate tile variant IDsResolvedAbram Connelly03/06/2018Actions
Actions #1

Updated by Abram Connelly about 8 years ago

  • Description updated (diff)
Actions #2

Updated by Abram Connelly about 8 years ago

  • Status changed from In Progress to Resolved
Actions #3

Updated by Abram Connelly about 8 years ago

  • Related to Task #13191: Review #13187 sglf-merge sometimes produces duplicate tile variant IDs added
Actions #4

Updated by Abram Connelly about 8 years ago

  • Related to Task #13191: Review #13187 sglf-merge sometimes produces duplicate tile variant IDs added
Actions

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